Gent in 1861.
نویسندگان
چکیده
منابع مشابه
Adaptive Combination of Behaviors in an gent
Agents are of interest mainly when confronted with complex tasks. We propose a methodology for the automated design of such agents (in the framework of Markov Decision Processes) in the case where the global task can be decomposed into simpler -possibly concurrentsub-tasks. This is accomplished by automatically combining basic behaviors using Reinforcement Learning methods. The main idea is to ...
متن کامل[Cayetano Heredia (1797-1861)].
En la historia de la medicina peruana podemos encontrar diversos ejemplos de destacados científicos, ilustres divulgadores de la ciencia, devotos practicantes de su arte, muchos de los cuales han recibido público reconocimiento por su obra científica. También encontramos aquellos que, paralelo a su ejercicio profesional, han tenido una activa vida ciudadana e intelectual, por lo cual también ha...
متن کاملThe Gent–McWilliams Skew Flux
This paper formulates tracer stirring arising from the Gent–McWilliams (GM) eddy-induced transport in terms of a skew-diffusive flux. A skew-diffusive tracer flux is directed normal to the tracer gradient, which is in contrast to a diffusive tracer flux directed down the tracer gradient. Analysis of the GM skew flux provides an understanding of the physical mechanisms prescribed by GM stirring,...
متن کاملOp-brai160078 1855..1861
1 Spinal Cord Injury Centre Balgrist, University Hospital Zurich, University of Zurich, Zurich, Switzerland 2 Wellcome Trust Centre for Neuroimaging, UCL Institute of Neurology, University College London, London, UK 3 Department of Brain Repair and Rehabilitation, UCL Institute of Neurology, University College London, London, UK 4 Department of Neurophysics, Max Planck Institute for Human Cogni...
متن کامل2 Overview of A GENT S CAPE
Virtual environments have a variety of uses, ranging from entertainment to simulation of hard-to-create environments for training and testing purposes. A common feature of virtual environments, especially those aimed at entertainment, is the presence of virtual entities we call agents, characters or objects in the virtual world possessing human characteristics and able to interact pro-actively ...
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ژورنال
عنوان ژورنال: Ghendtsche Tydinghen
سال: 1970
ISSN: 1783-9033
DOI: 10.21825/gt.v7i5.7422